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going coconuts...addictive game...
Posted: Thu Feb 12, 2009 3:08 pm
by Bfowler
http://www.ingenuitywelcome.com/game/
super fun and addicting... my best score is %100 efficiency...with a 13 second 15/15 run

Re: going coconuts...addictive game...
Posted: Thu Feb 12, 2009 4:10 pm
by oldskoolmseriesfan
No wonder the review is taking so long

Posted: Thu Feb 12, 2009 4:39 pm
by stipud
How the F do you get over the hill
Posted: Thu Feb 12, 2009 4:44 pm
by stipud
Derr I should have watched the tutorial.
Posted: Thu Feb 12, 2009 5:01 pm
by stipud
Damn I can't beat 20 seconds. How do you go so fast?
Posted: Thu Feb 12, 2009 5:24 pm
by waynehead
dude i just sat there and played that shit til i got 11 seconds 100 percent. It was totally a fluke tho cause now i cant get again with the same cart
Posted: Thu Feb 12, 2009 5:26 pm
by waynehead
this shit got right on top of me im hooked
Posted: Thu Feb 12, 2009 10:15 pm
by Bfowler
hehe, i repeated my score...but cant beat it! crap!
Posted: Fri Feb 13, 2009 3:03 pm
by waynehead
dude for real the 11 second run I had was some kinda fluke cause i cant beat 14 now. What happened was a little peice of straight bar that wasnt attached to anything fell off as soon as I hit go and the screen focused on that but i went ahead and dropped the coconuts and went anyway totally blind balls to the walls, then the screen popped up 11 sec 15/15 100%. I wish i could have seen it because i feel like it was a glitch or something
Posted: Fri Feb 13, 2009 8:10 pm
by Grim0013
This shit is addictive. A 10 second run is proving almost impossible. Right now, I've got a cart that hits 12's about 66% of the time, and 11's 33% of the time. Back to the drawing board. Oh, and 15/15 100% of coarse.

Posted: Fri Feb 13, 2009 8:36 pm
by Grim0013
In the tens, baby! Designed a new cart from scratch. Big wheels and proper weight distribution are key.
Posted: Fri Feb 13, 2009 8:38 pm
by waynehead
thats the conclusion ive came to
Posted: Fri Feb 13, 2009 11:49 pm
by fuzzysnuggleduck
I suck at this game. I can't beat either 22 seconds with loosing some coconuts or about 30 seconds without loosing any. Meh.
Posted: Sat Feb 14, 2009 9:46 am
by Wakeup
fuzzysnuggleduck wrote:I suck at this game. I can't beat either 22 seconds with loosing some coconuts or about 30 seconds without loosing any. Meh.
I'm with you there...hehe sux....
Posted: Sat Feb 14, 2009 10:10 am
by stipud
Grim0013 wrote:This shit is addictive. A 10 second run is proving almost impossible. Right now, I've got a cart that hits 12's about 66% of the time, and 11's 33% of the time. Back to the drawing board. Oh, and 15/15 100% of coarse.

Show me a screenshot of your cart

Posted: Sat Feb 14, 2009 1:28 pm
by Grim0013
stipud wrote:Grim0013 wrote:This shit is addictive. A 10 second run is proving almost impossible. Right now, I've got a cart that hits 12's about 66% of the time, and 11's 33% of the time. Back to the drawing board. Oh, and 15/15 100% of coarse.

Show me a screenshot of your cart

Don't have it anymore, but I'll see if I can get another 10-second cart together
Posted: Sat Feb 14, 2009 3:22 pm
by Grim0013
I decided to try a new truck design. I am satisfied with the results.

I am gonna try and tweak the design some more for more stable load distribution, as this design relies on the cargo staying in the rear of the vehicle when airborne, allowing me to do away with the ballast I had in the rear of my previous 10 second design. Getting rid of that weight, and it's requisite beefier suspension, is probably what got me to 9 seconds. Maybe I do need to beef up the frons suspension a bit more though, as you can see in the "action shot" that the front wheel is bottoming out. If that happened earlier in the run, it could cause problems.
I really doubt that it will be possible to get any faster than 9 seconds though. Maybe they'll call me up and offer me a job now, eh?

Posted: Sat Feb 14, 2009 5:22 pm
by Bfowler
crap, that looks alot like my carts...but i never got it down past 12! nice job!
Posted: Sat Feb 14, 2009 7:08 pm
by Grim0013
I've got about 4 or 5 different ones that have done 11's and a few in the 10's but that's the only one to do 9's at 100%. I've been working on one for 8's, but it's tough. I can finish the run in 8, but not w/o losing a few nuts. Gives me something to work on in my downtime come Monday.

Posted: Sat Feb 14, 2009 8:33 pm
by Wakeup
Nice...I still can't do it...rarely under 30 with 15/15....maybe 26 on occasion but sheesh...thats it....hehe...and I even tried one similar to the cart you posted...sheesh...
Posted: Sat Feb 14, 2009 9:16 pm
by Grim0013
What is the trouble you are having? no enough speed? trouble with terrain? or nuts falling out?
Posted: Sat Feb 14, 2009 9:20 pm
by waynehead
ok so i got the 11 second run on my laptop. I get on my xps desktop last night and the freakin cart is doggin with the same design. wtf. The CPU is not slow either but it seems to lag and slow down the cart.

Posted: Sat Feb 14, 2009 9:25 pm
by Wakeup
Ya I am guessing it is the computer that is the issue. I'll have to try it on my other machine. Anyway...long story short ya...I am having speed issues...no matter how BIG I make the tires and such....I dont get there in less that 25 secs....
Posted: Sat Feb 14, 2009 9:45 pm
by Grim0013
how many shock absorbers are you using? how much clearance from the tire to the truck? clearance from the truck to the ground? screen shot?
Posted: Sat Feb 14, 2009 9:51 pm
by Wakeup
Tried one similar to yours....w/ 3 shocks per tire...and some with 2...etc....and made one like yours above...tweaked it etc...cant get UNDER 25 secs....